![]() To extend the duration of a keyframe, Alt‑drag (Windows) or Option-drag (Macintosh) it to the final frame of the new sequence. To move a keyframe or frame sequence and its contents, select it and drag to the desired location. To delete a frame, keyframe, or frame sequence, select it and right-click (Windows) or Control‑click (Macintosh) and select Remove Frames. To display and edit more than one frame at a time, see Use onion skinning. Drag items from the Library panel onto the Stage to add the items to the current keyframe. To edit tweened frames, change one of the defining keyframes or insert a new keyframe between the beginning and ending keyframes. You can view tweened frames, but you can’t edit them directly. Only keyframes are editable in a classic tween. Subsequent frames added to the same layer have the same content as the keyframe. A solid circle represents a keyframe with content on it, and an empty circle before the frame represents an empty keyframe. Because Animate documents save the shapes in each keyframe, create keyframes only at those points in the artwork where something changes. The interpolated frames of a tweened animation appear as light blue with an arrow drawn between keyframes. In tweened animation, you define keyframes at significant points in the animation and Animate creates the contents of frames between. Quick share and publish your animationsĬhanges in a classic tween animation are defined in a keyframe.Best Practices to optimize FLA files for Animate. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |